Basic 3D Engine

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Year: 2nd Year – Spring Semester(2018) Grade: 1st Class Language: C++ Tool Used: Direct X11 During the second semester of my second year at University (Spring 2018) I developed a basic 3D engine using C++ and employing DirectX 11 as the Graphics API. The project implements, a scene graph, statically generated terrain reading from a…

Physics and AI study

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Year: 3rd Year – Autumn Semester(2019) Grade: 1st Class Language: C# Tool Used: Unity 2019 During the first semester, of my last year at University, I had the opportunity to make a game, that was heavily focused on different AI techniques and realistic Physics. The submission deliveries were split in two: A report – where…