Cortex

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Year: 3rd Year – Spring Semester(2020) Grade: 1st Class Language: C# Tool Used: Unity 2019 and HackNPlan Cortex was a game developed as part of our final University project. I was part of a team of 3 programmers and 4 artists. I was elected as the Programmer Lead, but due to our limited time, three…

Basic 3D Engine

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Year: 2nd Year – Spring Semester(2018) Grade: 1st Class Language: C++ Tool Used: Direct X11 During the 2018 Spring Semester in my 2nd year I developed a basic 3D engine using C++ and employing DirectX 11 as the Graphics API. The project implements, a scene graph, statically generated terrain by processing the data from a…

Basic 3D Renderer

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Year: 2nd Year – Spring Semester(2017) Grade: 1st Class Language: C++ Tool Used: Windows GDI I was tasked with creating a Basic Software 3D Renderer written in C++ and only using GDI calls to explore the roots of Graphics API. Already stablished APIs like OpenGL, Vulkan or DirectX were forbidden to use. The project implemented…

Basic Operating System

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Year: 3rd Year – Autumn Semester(2019) Grade: 1st Class Language: C and x86 Assembly Tool Used: Bochs 2.6.9 During the first semester of my last year at University (Autumn 2019) I developed a basic operating system. The module consisted on two assessments, the first one allowing the OS to read and display the contents of…

Physics and AI study

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Year: 3rd Year – Autumn Semester(2019) Grade: 1st Class Language: C# Tool Used: Unity 2019 During the first semester, of my last year at University, I had the opportunity to make a game, that was heavily focused on different AI techniques and realistic Physics. The submission deliveries were split in two: A report – where…

Santa’s Nightmare

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Made: November 2016/December 2017 Development time: 2 months Language: C# Tool Used: Unity 5 and Blender Santa’s Nightmare was a game developed for Christmas 2016, also it was my first team project, unfortunately due to coursework we did not meet our deadline which was the 20th of December. However, a year after the game was…

The underground

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Project: Underground Made: August 2015 Development time: 1 month Language: C# Tool Used: Unity 4.6 and Photoshop CS6 During the summer of 2015 I decided to make my first completed project, under the titled “Underground” I created a top-down survival shooter in 2D. The player takes command of our main character, a survivor of a…