Basic 3D Engine

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Year: 2nd Year – Spring Semester(2018) Grade: 1st Class Language: C++ Tool Used: Direct X11 During the second semester of my second year at University (Spring 2018) I developed a basic 3D engine using C++ and employing DirectX 11 as the Graphics API. The project implements, a scene graph, statically generated terrain reading from a…

Physics and AI study

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Year: 3rd Year – Autumn Semester(2019) Grade: 1st Class Language: C# Tool Used: Unity 2019 During the first semester, of my last year at University, I had the opportunity to make a game, that was heavily focused on different AI techniques and realistic Physics. The submission deliveries were split in two: A report – where…

Santa’s Nightmare

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Made: November 2016/December 2017 Development time: 2 months Language: C# Tool Used: Unity 5 and Blender Santa’s Nightmare was a game developed for Christmas 2016, also it was my first team project, unfortunately due to coursework we did not meet our deadline which was the 20th of December. However, a year after the game was…

The underground

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Project: Underground Made: August 2015 Development time: 1 month Language: C# Tool Used: Unity 4.6 and Photoshop CS6 During the summer of 2015 I decided to make my first completed project, under the titled “Underground” I created a top-down survival shooter in 2D. The player takes command of our main character, a survivor of a…