Year: 3rd Year (2019-2020)

Grade: 1st Class

I developed a crowd simulator in Unity and C# that reproduces different phenomena that occur in crowd disasters, the objective of this study was to research how crowds react to danger and simulating these behaviours so it can be used by urban planners, crisis strategist, or others that are interested in studying crowds. Feel free to read it yourself if you are interested in these topics.

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